- OE Portal
- Merlot
- MIT Open Courseware
- Johns Hopkins Bloomberg School of Public Health OpenCourseWare
- Tufts University OpenCourseWare
- Utah State University OpenCourseWare
- eduCommons
- Carnegie Mellon University, Open Learning Initiative
- Monterey Institute for Technology, Online Advanced Placement courses
- Connexions
- Internet Archive, Education
- Curriki
OER Blogs
Web offers unique schooling style in Oklahoma - Wendy K. Kleinman, News Oklahoma
Students explore Canada - LuAnn LaSalle, THE CANADIAN PRESS
Taking the 'A' out of Asynchronous - Matt Villano, Campus Technology
Google Earth & Group Projects
The Web Finds A Job - online learning is coming into its own - Emily Flynn Vencat, NEWSWEEK
How the online learning network is growing strong - Steve McCormack, the Independent
AFIT adds long-distance graduate degree
Could Stompin' Tom Be the New 'Hockey Night in Canada' Theme?
Microblogging: The Future of Participatory Media
Comments On Proving the Potential of Virtual Worlds
Re: Proving the Potential of Virtual Worlds
Alan Levine, July 2, 2008
The experiences you describe of "boring" replication are not a function of the potential of Second Life, but what people so far have used it for, much the same way people can blame powerpoint software for bad presentations. Its like blaming the technology of the circuitry in my television for the crappy shows on the screen.
Its easy to take potshots at Second Life -- the post by Matt Rose is based on a lot of data? supposition like "I think..."
Our organization has run 4 conferences in Second Life (ones people paid to attend) where the sessions were most certainly not sitting and screen watching, but where we had role play, active learning, content creation, 3D demonstrations, even out of control mashup dancing.
People are behind it all.
Re: Proving the Potential of Virtual Worlds
Anymouse, July 3, 2008
I completely agree with Alan and you can reference the conversation on the SLED list re "horseless carriage syndrome" too. SL is a platform for creativity in education, including giving students the lead if you so choose. If you want to recreate page-turning, well, that's possible too.
And, dear me, we're supposed to get excited about RocketOn in closed alpha. What about weblins, ExitReality, YooWalk, etc? My excitement quota is running low already. Sheesh.
Re: Proving the Potential of Virtual Worlds
Anymouse, July 3, 2008
So, let me see - you attend a panel where they choose to replicate something from real life and that constitutes a fault with the platform?
Have you visited, for example, Dante's Inferno in Second Life. I'd love to see you replicate the travel, the lakes of boiling blood, the burning sands and the like in a real life classroom. Does it work to teach the class? Absolutely, it empowers students to see the parallels between Inferno and Linden Hills in very strong terms.
I'm guessing since you've got an .ca domain you don't have a plethora of old abbeys, castles and the like, perhaps you should try visiting Tintern Abbey in SL - far cheaper for you than heading over to the real one.
If science is more your thing, perhaps a visit to Second Nature to see molecules big enough to climb on, or Drexel where you can see the molecules reforming as the reaction progresses, you can do this on a huge scale and co-operatively - things you can do IRL if you have a lot of time, money and specialist software or you can do in SL with a bit of co-operation between two professors who might never have met without Second Life to facilitate it.
If you'd rather life sciences, go visit Genome. Parts of it function rather like a museum, but the pooping llamas leave an impression, as does the giant cell, and the ability to rapidly replicate years of Mendel's work in a way that is far more engaging than any web-based simulation I've ever seen are all strong positives for the platform.
Second Life can replicate real life if you don't have the imagination to use it in other ways. It can do a million other things too, many of them things that time, money, travel, health and safety and other issues will just stop you doing in any real life classroom.
Alan Levine and anonymous others, Stephen's Web, July 4, 2008 [Tags: Newsletters, Online Learning, Second Life, Simulations, Video, Experience] [Link] [Comment]
Explaining International Broadband Leadership
The Future of the Web
Video Games Get Into Shape
141, 232, 400 and Good Times
Map to the Internet Time Ecosystem
Generations of mind mapping
Mind maps (and their next of kin, concept maps) are great tools to draw out ideas, demonstrate connections, and to brainstorm. The next generation of mind mapping - according this article - is a shift from "an organisation method to a collaboration tool." Mind/concept maps fit under the broad umbrella of visual thinking. Visual thinking is an intuitive, but not frequently referenced concept. Much of our thinking is done in images and yet much of our intact of information is textual. As the web moves from text to images to video, it will be interesting to see if visual thinking grows in popularity.
History of Mobile Phones
Teemu Arina provides a link to a video on the history of mobile phones. Scary thing is I remember each stage of development. The first mobile phone I ever held had a value of $2500 (I believe) and weighed just shy of ten pounds. Ah, but then came the days of Star Tac. I thought we had the hit pinnacle of technological advancement. At the time, I simply could not conceive how we could innovate beyond that stage. But that's because I was thinking that the main purpose of a mobile phone was to make calls. In early 2000, the mobile phone became less about calling others and more about sharing images, media, and music. Today, I look at the iPhone and have a similar sense of "well, that's that. We can't innovate past this". But, as Teemu states, "The future of mobile phones is perhaps… not a mobile phone at all, but rather a contextually aware and active mobile magic wand. It’s not about skins anymore. Not even about features, open source, multi-touch or iPhoney. It’s about who is going to make the device interact with your environment as well as capturing it in context."
Online learning available on iPhone
Online university part of solution - Lori Van Rooijen, VP Athabasca University - Calgary Herald
Chicago Fire Dept Partners with Online Learning University - Fire Chief
Open Ed Blogs
- Web offers unique schooling style in Oklahoma - Wendy K. Kleinman, News Oklahoma
- Students explore Canada - LuAnn LaSalle, THE CANADIAN PRESS
- Taking the 'A' out of Asynchronous - Matt Villano, Campus Technology
- Google Earth & Group Projects
- The Web Finds A Job - online learning is coming into its own - Emily Flynn Vencat, NEWSWEEK